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Moom 3.2.11 speeds into existence

Monday, May 14th, 2018

We’ve just released Moom 3.2.11, where the big news is much faster drawing of the full-screen grid when you’re moving and resizing the grid cells. There are a few other changes, including our new in-app log viewer (direct version only), and we squashed a bug related to moving a window to another display then resizing it.

App Store viewers can get the update from the App Store (if not now, then very soon), and direct buyers can update via the in-app updater, or by downloading a new copy from Moom‘s web page.

Witch 4.2 released

Wednesday, April 11th, 2018

Witch 4.2 is now in the wild, and it contains a lot of goodies for a little “dot one” release. The release notes page has a summary of everything, including some nice new features. Here’s a brief summary on how to use a couple of the new features—the help file has more detail, including screenshots.

See active app’s icon in the menu bar: If you’re using the “Show in menu bar” checkbox to see Witch’s actions in the menu bar, you can now have the icon reflect the frontmost app, in place of the standard Witch icon. Hold down the Option key when selecting the Witch menu item, and the Preferences entry will change to Reflect Frontmost App. Select that to see the frontmost app’s icon in the menu bar (and a checkbox next to the frontmost app in the list).

Control frontmost window’s tab handling: Hold down the Option key while clicking the Mode pop-up in the “List tabs” section of an action, and the pop-up menu changes to indicate that the selection will only affect the frontmost window.

For example, if you want the frontmost window to always treat tabs as windows (i.e. list them separately in the switcher), hold down the Option key, click the Mode pop-up button, then select Frontmost Window: Treat Tabs as Windows from the pop-up menu. You can then select a different behavior (by not holding the Option key) for non-frontmost windows.

On the bug fix front, Witch 4.2 should resolve the occasional crash issue that a small number of users were seeing, gets rid of the annoying phantom Login item some of you were seeing, and greatly—and I do mean greatly—improves the quality of the mini window previews, if you use that feature. There’s lots more goodness in this release, so check for updates and install Witch 4.2 today.

Name Mangler 3.4.1 released

Monday, April 9th, 2018

Name Mangler 3.4.1 has been released, and should be showing in the in-app updater (for direct customers), or in the App Store app (for App Store customers). Direct customers can also download a full copy of the app from our site.

While only a tiny bump in release number, there’s actually a lot of goodness in this update, including…

  • Hold down the Shift key then click to select Files, Folders, and Folder Contents from the “what to rename” pop-up menu—in one click. The clicks you save will help extend the life of your clicking device!
  • Free spacing mode—for regular expression users—can now be toggled off or on in the preferences.
  • You can change Name Mangler’s default action, even setting it up with a series of Actions if you prefer. Set up the Action(s) you’d like to use, then hold down the Option key and select File > Save Default Configuration.
  • Name Mangler’s “traffic light” indicators, which let you know whether a given file was going to be cleanly renamed (green), renamed but with a note (yellow), or not renamed (red) are now distinct in both color and shape.
  • If Name Mangler is scanning a massive (hundreds of thousands of files) folder and you want it to stop, click the Rename button while the scan is in progress, and it will stop.

There are a few other goodies in this release, so check out the release notes for all the details.

Moom 3.2.10 released

Thursday, October 19th, 2017

Moom 3.2.10 is out—now for direct customers, and should be very soon (if not already) for App Store customers. What’s new in 3.2.10? Not all that much; the main item is a fix for some users’ crash on launch in High Sierra.

If you’re experiencing this crash, and you use the direct version, you’ll need to download a new copy of the app from the Moom web page—don’t worry, you won’t lose any of your settings. Just copy the new version to /Applications and replace the existing copy of Moom. (Make sure Moom’s not running.)

Beyond that, there were a couple fixes for issues with uBar 4 and Transmit.

Moom 3.2.9 released

Tuesday, August 1st, 2017

Moom 3.2.9 has been released, and it includes one major change (in addition to some other minor changes) from the prior release: A new full-screen grid option is the default for grid-based resizing; hexagons are still in place, but they’re the non-default choice.

Moom now uses the entire display as the grid. You can still specify your grid dimensions, but you’ll be selecting regions of the entire display, instead of on a slanted hexagonal window. One advantage of this approach—besides not dealing with hexagons—is that you can drag a grid on any connected display, not just the display where the window currently resides.

App Store users should see the update in the App Store very soon now, and direct users can update via the in-app updater, or by downloading a new copy from our site.

Witch 4.1 released

Wednesday, June 7th, 2017

Witch 4.1 is out, and the big news here is badges: You can now see Mail’s unread message count on Mail icons in the Witch switcher panel. Witch also has a soon-to-be-public API that other developers can use to make it simple to send badge data to other apps, including Witch—hopefully we’ll see more badges coming to Witch in the future.

In addition to the badges, we did a ton of work to improve Witch’s speed when working with slow-to-respond (to Witch’s queries) apps. We’ve also improved cross-Space window switching, and we found and fixed a memory leak that could make Witch’s RAM usage balloon if you used a lot of window previews.

You can find other goodness in the Witch release notes, and you can update to Witch 4.1 either via the in-app updater, or by downloading a fresh copy from the Witch page (you won’t lose your settings).

Moom 3.2.8 released

Tuesday, May 16th, 2017

Late yesterday, we released Moom 3.2.8, which has only one change from Moom 3.2.7, released the day before. The update is available directly from us (via in-app updater, or by downloading it from our site), and it should be available in the Mac App Store app shortly, if not already.

The one change was to the grid, which switched from rectangular (with the circles of 3.2.7) to the new hexagonal layout, as seen at right.

Why did we change the design? Late last week, we learned there’s a US patent that covers resizing windows using a rectangular grid in a miniature preview image. We learned this when the patent’s owner told us they believed Moom’s grid was infringing on their patent. For now, we have redesigned the grid in such a way that no infringement claim can be made, and we’re working on further improvements.

Note: Comments are closed on this post, as we wish to inform you as to what happened, not to start a debate on software patents in general, or this patent in particular.

Witch 4 switches out of beta

Thursday, March 30th, 2017

As of today, the public beta is over, and Witch 4 is officially released. Witch 4 has been on pre-sale for $10 ($6 for Witch 3 upgraders) since the beta started, and those sale prices will continue through Sunday, April 9th, 2017. After the sale, Witch will be $14 (and $8 for upgraders).

So what’s new in Witch 4? A whole bunch of stuff, but here are the highlights:

There’s a ton of other good stuff in there, but rather than list it all out in boring text form, why not download the demo and give it a try yourself?

Buying Witch 4

Buying Witch 4 is easy, though there are slightly different paths depending on whether you own Witch 3 or not, and where you bought it.

Recent Witch 3 purchaser: If you purchased Witch 3 directly from Many Tricks after October 1st of 2016, you already have a valid license for Witch 4—you can start using it as a fully licensed user with your existing license.

If you bought Witch 3 from the App Store after that date, you too have a direct license waiting: You just need to permanently crossgrade to the direct version.

Less-recent Witch 3 direct customer: Buy a Witch 4 upgrade for $6 ($8 after April 9th).

Less-recent Witch 3 App Store customer: First, permanently crossgrade your App Store license to a direct license. After that, you too can buy a Witch 4 upgrade for $6 ($8 after April 9th).

New Witch customer: Buy the full version for $10 ($14 after April 9th).

If you have any questions on the buying process, please don’t hesitate to contact us via email, or using our ticket system.

Usher 1.1.16 released

Tuesday, March 14th, 2017

Although Usher is retired, that doesn’t mean it’s being ignored. Today’s update adds two new features (really!), and fixes a couple of bugs.

The new features are an option to auto-size thumbnails, and (mainly for those looking to migrate to another app), a CSV export option. For more details on the export, open Usher’s help, and you’ll find some instructions at the top of the first page. If you’re really bored, you can read the full release notes.

Because Usher is no longer available in the App Store, this update is only available to users of the direct version. Usher App Store users, please crossgrade (it’s free) to the direct version in order to get this update.

Usher will be stepping aside

Tuesday, February 14th, 2017

After many long conversations, we have decided to retire Usher, our media management app: Effective March 1st, 2017, Usher will no longer be available for purchase. We will update it to fix issues that arise, but no further development will occur.

If you’ve always wanted to own Usher, you’ve got about two weeks left to make the purchase. (It’s not being abandoned, we’re just retiring it from active development, so you will be supported. However, please read the Q&A before you decide to purchase Usher.)

So what does this mean for you as an Usher user? We figure you might have questions, so we’re going to do our best to answer them here. Anything we don’t address, please feel free to bring it up in the comments, or by emailing us directly.

Why are you retiring Usher?

Usher does its video magic through QuickTime. Not the newer-and-current QuickTime X, but the original QuickTime. This lets Usher do all sorts of neat stuff, but also means it can break due to an event that crashes QuickTime—most Usher crashes are actually QuickTime crashes which then take Usher out, too.

QuickTime is very old, and obviously no longer updated. (It’s so old that it’s not even 64-bit code.) Newer video formats may cause issues, and we can’t resolve those issues in Usher because they’re actually in QuickTime. Given these age-related issues with QuickTime, we’re no longer comfortable selling and supporting Usher to new buyers, so we’ve decided it’s retirement time.

Why not make Usher work with QuickTime X?

As much as we’d love to work on integrating QuickTime X into Usher, the unfortunate reality is that we can’t presently justify the time investment it would require. Even when new, Usher served a niche audience of people who obsessed about their video collections and found iTunes/iPhoto weren’t sufficient for their needs. Unfortunately, this niche started small and has only gotten smaller over the years, and the move to streaming media instead of physical or electronic-but-owned media files has only made it worse.

Beyond the market size, we can’t just delete “old QuickTime” and insert “QuickTime X” and be done with it. The two are very different, so much so that we’d need to totally rewrite the engine that drives Usher. And that’s a huge job…and one that wouldn’t ever be paid back in sales, due to the limited market size.

The double whammy of a lack of potential customers and huge time investment to rewrite Usher mean we can’t presently justify the work required to make Usher use the newer QuickTime X.

What happens to my copy of Usher?

Nothing at all. Like all our apps, Usher is a standalone program, so it will continue to run just fine in macOS Sierra (or whatever release you’re using it in).

Going forward, we’ll work to fix any bugs that crop up, and do our best to keep Usher working with new releases of macOS. We can’t make any promises, of course, but both of us use Usher, and we’d like to keep it working for as long as possible without investing a huge amount of time in the project. (Of course, if Apple breaks “old QuickTime” at some point, that will be the end for Usher. Let’s hope they never do that.)

I bought from the Mac App Store, what happens to my version?

All Mac App Store buyers are encouraged to crossgrade to our direct version—it’s free, and you get a permanent Usher license so you never need use the App Store version again. The App Store version should get any bug fixes we release, but we’ve never tried updating a removed-from-sale app before; migrating to the direct version will ensure you always get these bug fixes. By migrating, you’ll also be able to reinstall at any time by downloading the app again from our server and applying your license file.

Can I get a refund?

If you bought directly from us, you can get a refund within 60 days of purchase. If you bought from the App Store, Apple’s official policy is no refunds, but they’ve been known to offer them if you ask nicely (and rarely).

But again, the app will continue to work fine, so there’s no need for a refund on the basis of non-functionality. But if you’d like your money back and you’re within the 60-day window, just ask.

Why aren’t you open sourcing Usher, instead of retiring it?

We can’t open source Usher because it contains code that we share between many of our apps, and we’re not willing to make that code public at this time.

Why not give it away for free?

In short because we wouldn’t be able to support the users. Yes, we could say “no support included,” but if someone has a problem with Usher and they lose their library, neither of us would be comfortable saying “Sorry, no support, it was free.” That’s not how we work. So we’d wind up with a crush of free support requests for one of our largest, most complex apps. That’s not a sustainable model.


It’s never easy to say goodbye to an application, and Usher is no different. Unfortunately, between the old QuickTime technology and small (but very enthusiastic) audience, we cannot currently justify the work required to make the program into what we know it could be.